Yarmuk
ADC2 module

XTR, 1998.
Designed by Adrian McGrath & Chris Smith

ADC2 published by HPS Simulations

Module creator: Michael Forte'  forte@cham-cor.com
Produced by: John C. Kincaid   jkincaid@primenet.com

Getting Started
Copy all included files into an ADC2 game folder created for this module, it is 
recommended that all your modules be placed in separate folders. It is 
*assumed* that you know how to use the ADC2 program, and own a copy of 
the game the module is for.

This module requires that you have the latest update of ADC2 from HPS 
Simulations. This can be obtained from www.hpssims.com  or HPS direct. 


Setting up to play.
The OPS file has all the units defined and placed on the board or in force pools.  The OPS 
file is set to use ADC2's hidden unit feature (see below).

After determining on the side you will play log on as either the Byzantine or Moslem 
player.  If you log on as a new player, the mapboard will be blank.

Units are revealed as your unit moves within 5 hexes (unless the range is 
changed) of the opponent.

If players do not wish to use the hidden units option they will need to go into 
the EDIT menu, and edit each player and remove the checks pertaining to 
hidden units. 

 Class Values:

1 - Morale
2 - Movement
3 - Leadership Rating
4 - not used 
5 - not used
6 - not used
7 - not used
8 - not used

Remember you can change anything, the map, counters, make your own game start files, 
what ever you feel like doing!  The hard work has been done. Have Fun!


Comments on Hidden Movement

ADC2 has 3 hidden movement features that can really enhance the fun of playing 
boardgames.

Area Hidden
This "area-based" method reveals the unit when an opponent's unit is within "X" hexes. 
You can get more details in the Help index by typing "hidden".

Set up:

1) Go to the Advanced menu
2) Make sure "Auto Reveal When Moving (Range): On"
3) Go to Edit/Players
    Perform the following on each of the two players (not be more than 2)  
    Choose a "player"
    Choose "Edit Selected Player Info" (click button)
    Go to "Search/Reveal Range"
    **Set to whatever range you want to use, 5 to 9 seems to work good ** 
    (This is all you need to do when start with a new game) 
    Go to "Hidden Piece Options"
    Made sure the following options are checked:
    "Use Hidden Pieces For this Player"
    "Pieces hidden when placed on board"
    "Pieces in force pools always hidden"
     Click on "Save"
     Click on "X" to close window
4) End of changes

Units spotted (revealed) will remain that way until the end of your turn, even if the 
spotting unit moves back out of range.

If you want the program to run the spotting routine manually, go to "Advanced" menu 
and select "Run(Range) Auto-Reveal Now".
 
Hex Hidden
This method hides the identity of all units below the top unit in a stack. The details can be 
found in the "readme.txt" file accompanying version 2.01 or greater. It is also copied at 
the end of this document.

Set up:
1) Go to the Advanced menu
2) Make sure "Auto Reveal During Combat: On" (all other options off)
3) Go to Edit/Players
    Perform the following on each player
    Choose a "player"
    Choose "Edit Selected Player Info" (click on button)
    Go to "Hidden Piece Options"
    Made sure the following options are checked:
    "Use Hidden Pieces For this Player"
    "Pieces hidden when placed on board"
    "Pieces in force pools always hidden"
    Range setting is not applicable in this option
    Click on "Save"
    Click on "X" to close window
4) End of changes


