ReadMe.txt

Port Arthur (Command #19)

Thanks to HPS for ADC2, JASC Software for Paint Shop Pro 4 (v4.15) and Nick Bell and HKL for 
providing the means to post this title. Thanks also to other unknown (to me) individuals whose 
earlier graphic work has provided some templates for my efforts.

My game sets are made as functional as necessary to enable me to play through the games on my 
PC to my own degree of satisfaction -  Reference to the rules or original map of the game should 
allow you to figure out my rationale, and resolve discrepancies that I haven't noticed so far. 
You'll notice I have tried to make an attmpt to do something with ravines on this map though.

Feel free to modify my work as you see fit and improve on the game set to suit it to your tastes.
If it is a big improvement then please post it on HKL.

Notes:

Map		I've tried to be as true to the original mapsheet as I can. I've used Kjell 
		Windsland's terrain library (thanks!) as my basis. I don't have too much time 
		to play around with graphic embellishments. Irregular lines around coasts and 
		terrain features don't interest me too much, my rationale is that if one terrain 
		dominates then it fills the hex, or if an inlet on the coastline prevents movement 
		between two adjacent hexes then it is shown as a hexside feature (e.g. 1235/1334).

This gameset was first constructed in June '99, Nick's recent announcement about XTR gamesets means
that I can now issue it for a wider audience. With that in mind I've made a couple of slight adjustments
to make the set look a little more 'professional'. This game set has been modified and resaved using
v2.12 of ADC2.

Enjoy!

Malcolm.Atherton@tinyworld.co.uk				27/10/2001