ADC2 module for Budapest '45

This module will only work in HPS's Aide de Camp 2

XTR Corporation, 1994 (Command Issue #31)
Designed by John Desch
ADC2 published by HPS Simulations
Module creator: Nicholas Bell
Produced by: John C Kincaid (jkincaid@primenet.com)
		   
Getting Started
Copy the folder and all included files into your ADC2 directory. It is suggested that Budapest folder is kept in ADC2's 'Game Sets' folder. You must know how to use the ADC2 program, and own a copy of the game "Budapest '45".

Setting up to play.

There are two OPS files included.  'Budapest No Setup' is just that.  All units are defined and are in force pools.

The 'Budapest Start' is the game OPS file.  All units have been deployed.  Markers remain in the Markers pool.  Note that Hungarian 'A' deployment units are placed off the map on the left-hand side as a reminder for the German player to deploy them within the constraints of Rule 3.3.  

The Budapest Garrison units have also been deployed.  The German player should redeploy these within the siege ring as required.  

German Heavy Support units have been placed on the Turn 1 space on the Turn Record Track and may be deployed or kept off map.

All reinforcements have been placed on the Turn Record Track located on the right hand side of the mapsheet.

 Playing the Game:

Budapest '45 lends itself well to play using ADC2 because of its simple turn structure.  To reduce the number of emails to 2 per turn, consider the following:

1.  Instead of the "Mutual Supply Determination Phase", have the German Player check supply after his "E. Bridge Phase" before sending it to his opponent.  The Soviet Player can check his supply before his Player Turn like normal.

2.  Let the attacker determine retreat paths.  The attacker should make the best retreat for the defender possible. 

The Gameset has been set up to fully utilize the hidden unit rules in the game, ie all units are hidden ("face-down") until attacked or participating in an attack.  All face down units are visible like in the boardgame version, you just cannot tell exactly who is who (unless you have a good memory).  As in the boardgame, you can tell the type of unit by the color of the "face-down" unit symbol.  Black is German mechanized; Field Green is German infantry; Yellow Orange is Soviet Mechanized, etc.  Heavy Support Units for both sides are always face up in the gameset as required by the rules.  They have been set up as separate player "allies" to make this possible.  You will be able to access them when you log on as the either the German or Soviet player.

IMPORTANT: Be sure to execute 'Run (Range) Auto Reveal Now' under the 'Advanced' pull down menu after executing combat to reset the units revealed in combat as hidden.

Optional:  Consider changing the Search/Reveal Range to 1, enabling units in contact to be identified.  If you do this, be sure to have checked the 'Auto Reveal When Moving (Range) On'  under the 'Advanced pull down menu.

Instead of maintaining strength sheets, all unit strengths have been defined in their class and flip definition. So when a unit takes losses, just flip the appropriate number of times.  Each flip equals one strength box on the charts.

Bridge Destruction Markers have Facing defined so that you may place the marker off the actual bridge hex and point to the appropriate bridge.  This is merely a means of reducing counter congestion around these important hexes.

Infopages in the Budapest Start.ops file contain all relevant charts.

The class values are Attack Combat Strength - Defense Combat Strength.

 Budapest '45 [Command #31]  Errata
========================== 
 
Counters. 
The Soviet 5th Guards Mechanized Infantry Corps should have been printed 
as the 5th Guards Mechanized Cavalry Corps.  In other words, there are 
one too many crossbars inside its unit-type box.  There are no changes 
to the 5th's strengths or capabilities.   (This is corrected in the ADC2 Set)
 
5.7 (new rule).  No new units may join the Budapest Garrison supply pool 
during the course of a game.  That is, it's possible, if an Axis unit 
from outside the city breaks into the pocket while it (the entering 
unit) is AS or OOS, to have new defenders arrive in Budapest without 
triggering a Fuhrer Victory (see 4.2).  In such a case, the new arrivals 
would operate as non-BG units for supply purposes, but would get the 
benefits of 5.4, 5.5 and 5.6. 
 
12.20, 12.21, 12.22 Change the last sentence of each of these rules to 
read: "In addition, combat losses for both sides are increased by one at 
odds of 2:1 or higher." 
 
13.2 Change the last sentence of this rule to read: "To receive an 
attachment, a German division must be in supply to a map-edge supply 
source..." 

