1918: Storm in the West
Game Designer: Ted Raicer
(c) 1992 XTR Corp.


Aide de Camp 2 set constructed by: Patrick Hirtle (pyhirtle@try-net.or.jp)

Welcome to the ADC2 version of Command Magazine's 1918:Storm in the West. These notes are intended to help you get started, and to explain some of the aspects of this gameset.

1. Counters:
The counters have been modeled after the originals, and should be easily recognizable. At zoom 3, the counters contain all the information of the originals except for historical designation and turn of entry; this information has been defined for each piece, and appears in the unit info box. Multi-step units have been flip-defined to flip to their reduced side, and then back to their full-strength side. The Allied tank units flip to a blank counter, for use as an infiltration reminder, per rule 15.5.

Unit Class values appear in the order Attack Strength - Defense Strength - Movement. The German AGB unit also has its range (2) defined. Reinforcements have their turn of arrival noted as a Piece Value.

2. The Map
The terrain symbols are similar, though not identical, to the original map, and are defined in the terrain info box at the bottom right of the map when you position the cursor over a hex. You should have no difficulty in recognizing the various terrain types. One thing to note is that in a few cases a hexside shares both a fortress symbol and a river or major river symbol; this makes the river difficult to spot. In cases where the exact course of the river is not obvious, I have added a "transparent" terrain type to the adjacent hex, so the word "River" or "Major River" appears in the terrain info box (for example, hex 2928). The same is true of city and town V.P. values - they are not printed on the map, but do appear in the terrain info box.

The information contained on the Turn Record Track (Weather and German Morale Check) have been added to the Game Turn name, and will appear at the bottom of the screen (for example, Turn 9 will appear on the screen as 'Turn 9: July II 1918 (German Morale Check)'.

3. The OPS File
There is one game file, entitled 1918, included in this set. When you open this file, all game markers and reinforcements are in their appropriate boxes on the Data or Turn Record Tracks; all other units are in the British, French, German, and German Stoss At Start Pools, ready to be placed on the map. There are also separate pools for the Stoss conversion units, and for air-support units (the game begins with the British and German air units in the pool; the French and U.S. air units arrive as reinforcements.

Finally, there are Dead Pools for each nationality; when a unit is destroyed, do not remove it from the game - remove it to the appropriate Dead Pool, in case you wish to re-build it with replacements.



I hope you enjoy playing the game. I have tried to be as careful as possible in building this set; if you find any errors in the course of play, please let me know, and I will happily correct them and send you a new set. 

If you have any questions or problems related to the set, please drop me a line at pyhirtle@try-net.or.jp, and I'll be happy to respond.

Patrick
