This is my ADC2 version of VG's Omaha Beachhead.
Here're a few notes about it:

1. I have not defined class nor piece values. In some modules,
the author defines them, but sometimes I don't like the way
they're defined, so feel free to define them the way you prefer
(or leave them blank)

2. I found original mapboard colors a bit confusing with
two increasingly darkening scales, what gives (in my opinion)
a false height impression (i.e. it seems level 5 is higher than
level 6). I've tried to correct this using a new color scale; if
you don't like it, feel free to re-define symbols.

3. The OmahaBeachheadVG.OPS file portrays the original setup.
To bring reinforcements into the map do not create new units;
they're already created and sorted in pools. Choose edit pools
to bring them into the map.

4. To deploy original Resistance Nests go to edit pools
and use Random Pick to choose the ones to be randomly deployed.

Hope you enjoy the game.