Game: Lee vs. Grant
Designer: Joe Balkoski
Developer: Joe Balkoski
Publication: 1988, by Victory Games

Scenarios: OPS files have been included for the game's six introductory scenarios and the starting position for the advanced game. A file has also been provided for a seventh basic game scenario, published in volume 25 #5 of The General; a scanned copy of that extra may be downloaded at http://www.boardgamegeek.com/fileinfo.php?fileid=14266 .

Strength Counters: The game's scheme for tracking unit strengths and organization status has been extensively revised; the result, I think, is much more efficient. Instead of a placing a counter underneath the leader indicating manpower, combat value, and whether the unit is organized or disorganized, a manpower counter is placed on top of each leader. When a manpower loss is suffered, one only has to flip the current strength marker. Disorganized status is now indicated by placing a "Disorganized" marker on top of the leader. These counters will not obscure the leader's name or fatigue status. A new table is required, though, to derive combat strength from manpower for disorganized leaders:

Manpower	Combat Value
(1)			½
(2)			1
(3)			2
(4)			3
(5)			3
(6)			4
(7)			5
(8)			5
(9)			6
(10)			7
(11)			7
(12)			8
(13)			9
(14)			10
(15)			10
(16)			11

This table is available from the Game Info drop down inside the game set, as are other Charts & Tables. Note that, except for 1 and 14, the Combat Value for a Disorganized unit is two thirds of the Manpower, rounded. Makes me wonder about 14…

Bridge Counters: Bridge counters come in three orientations, connecting the hex selected with the hex to the immediate right (northeast), to the lower right (southeast), and to the lower left (south). If you wish to bridge the current hex with an adjacent hex to the immediate left, upper left, or upper right, place the bridge counter in the other hex instead. Any bridge counter may be flipped through all six possible varieties (three orientations for each of the Union and Confederacy).

Garrison Counters: All Breastwork Hex garrisons begin deployed on the map, even for Scenarios. "Garrison Destroyed" markers are thus unnecessary, and have not been included.

Displays: There is no separate Display Card. Manpower losses are now tracked, along with Movement, on a General Record Track on the map; the Manpower Counters flip to increment to +10, +20, +30, and +40, and the Move Counter flips to +10. The Holding Boxes have also been moved to the map. 

Force Pools: There are none. A neutral area has been set up among the Holding Boxes to hold unused informational counters. 

Place Name Caveat: To make all the information on the map fit properly, it was often necessary to attach place names in an adjacent hex and offset the label. For example, the label for Hanover Junction (3016) was put in hex 2917 and offset to the lower right. It appears in the correct hex (3016) on the map, but window in which hex information appears on the bottom of the screen displays it when the cursor is over the adjacent (2917) hex.

Please bring any errors or omission to my attention. Enjoy!

Dave Rubin
dirubin@verizon.net

Revised, 07/15/2007 (added road from 2915 to 3014).