ADC2 module for
SPI Crusades
This module will
only work in HPS Simulations Aide de Camp 2, version 2.14 and higher.
Published by Simulations Publications, Inc (S&T 70, copyright
1978)
Designed by
Richard Berg
ADC2 published by
HPS Simulations
Module creator:
Nicholas Bell (nbell@icdc.com)
Getting Started
Copy the folder
and all included files into your ADC2 directory. It is suggested that the CRUSADES folder
be kept in ADC2's 'Game Sets' folder. You must know how to use the ADC2 program, and own a
copy of the game.
Errata
See various
documents downloaded from Web Grognards which I have included.
Pieces
Contain the
following information
Unit Personalty
Unit Army Point Strength Guile Rating
Combat Rating
Rank
Bezants
Treachery
Rating |
No paper roster
is needed. All leaders maintain their
associated Army Strength Points on their piece. Muslim
Army Strength units are also included, but only for those cases where garrisons have no
leaders assigned to the locale.
Change the
leaders Guile and Treachery rating on their piece as called for by the rules.
I have included
both City and Field Treasury units to hold Bezants on the map without the need
to keep a paper record.
New Pieces
included:
Plague Markers
Siege
Inside City
Crusader Orders
Muslim Orders
Class Names and
Values
All units have
their class values defined in their class name as follows in this example:
NF 4-3-1 Robert
Nationality,
Guile Rating, Combat Rating, Rank, Name.
This information
is best ignored pay attention to the Piece Data instead. Knowing the nationality abbreviations may be of
help, though:
Flip Definitions
Units do not flip
between their First and Third Crusade leaders as in the boardgame.
Castles flip
ownership. City Control Markers flip between
the various possible owners. Fleets flip
between their full (2) and reduced (1) strength.
Disrupted flips
to Siege.
Stacking
Stack symbols
have been implemented for 2 units per hex, 3 units per hex and 4 or more units per hex.
Units have been
created in a specific order to create natural stacking without having to use
the Sort Command, so that markers are always on top of a stack. Please examine the Extra Units Pool in each
scenario module which will easily clarify the stacking order of all pieces in the game
pieces listed at the top of the list will be at the top of the stack, while those
at the end of the pool list will be at the bottom of the stack. These extra units are included in the
case of players wishing to create new/additional units without disrupting the natural
stacking order. Of course you can also simply
create units from scratch, but these will of course be always at the bottom of any stack.
(Note: The Extra Units Pool can be deleted to reduce the size of the scenario .ops file)
Important: Players must use
the Sort Command to place pieces in their proper position in stacks. For example units inside locales should be placed
under an Inside City counter at the bottom of a stack when units are in the same hex but
not inside the city. Field Treasuries should
be placed directly under their controlling leader. See
the existing on-map stacks in the scenario .ops for other examples.
Pools
Please review the
pools prior to commencing play. Pools have
been created to hold markers, air support, special units and reinforcements, and other
units.
Scenarios
Three scenario
.ops files are included:
First Crusade.ops
Third Crusade.ops
Crusades Base.ops
(use as a base to create new scenarios).
Units have been
deployed in their start locations or have been grouped in their start areas.
to the Crusader starting stack in the First Crusade. Whoever 'wins' his use should
place him under the players ranking leader (using the sort command)
Reinforcements
Please check Edit
Pools. Reinforcements have been allocated
specific pools
Infopages
No Infopages have
been created, although all tables and charts are on the map and have also been included as
BMP files. I would suggest that players can
simply open them using Paintbrush (or other graphics programs) and multitask this and the
ADC2 program. This gives the player much more
flexibility in sizing, positioning, and in determining which window is active.
Hidden Units:
Not applicable.
Comments/Play
Suggestions:
Having a third
party game master receive and implement orders from players is the most desirable
recommended method of playing Crusades using ADC2. However,
if players can be honest it is not really required.
I have included
Orders pieces for the Muslim/Saracen and Crusader player. I suggest that players use the Piece Name space,
which is 25 characters, to write out their orders. Place
the orders piece at the bottom of the stack or under the ranking leaders counter (using
the sort command). Use more than one orders
piece if 25 character spaces isnt enough. For
movement I would recommend using a simple code to indicate direction of movement, hex by
hex. Starting at the top of the hex, number
each hexface 1 through 6 in a clockwise manner. (1=up
2=right, up 3= right, down 4=down 5=left, down 6= left, up ) For example, a stack moving from
Haifa (hex 1620) to Jerusalem (1823) taking the path 1621, 1622, 1623, 1723, 1823 would
have orders which read: 4 4 4 2 3
Player 'A' should input his orders, then send the turn to player 'B' who then inputs his orders without looking at the others player's order. Once complete, player 'B' executes the orders for both players (communicating with Player 'A' as required). Then reverse the order - Player 'B' inputs orders and then sends the turn to Player 'A'. Define SOPs before play commences. Email, instant chat, phone - whatever, to work out questions.
Note that control
markers flip through all the possible owners. In
the First Crusade scenario I have used the Piece Name on the Syria Control pieces to
denote which faction the city belongs to. Use
more or less control markers to suite your needs.
Ive also
included Siege Markers to help locate those stacks with enemies underneath the
friendly units.
The Plague Marker
is more for visual effect, since the dire results are taken immediately upon a city so
inflicted.
Be creative!
Graphics
Problems:
If you experience
graphics problems like only seeing the units but no map in one or more of the zoom levels,
try changing your system color depth to 16 bit (or 24/32 bit if you are at 16 bit). You can also try turning down or turning off your
video hardware acceleration (this will also speed up scrolling in ADC2 if it seems
choppy).
Questions
If you have
questions about this ADC2 gameset, please contact Nicholas Bell (nbell@icdc.com).