Fog/Blizzard - - - - No air missions/affects vis. Cloudy - CAP = 4 hexes
Snowing/Raining -  Sortie allow 1/2; CAP=2 hx;
 night transp 1-1 Air CRT 
Mud - Motz adv 2 hx after combat; Med Art in column;
 Light Art move 1 hx out- batt, no move in batt;
 Sup range: Horse=4 hx, Motz= 3 hx ;MASS/MSDS del
 means 1/2; Reduce air sorties/sup del; Fort not built
Deep Mud - Motz adv 1 hx after combat; Light Art in column;
 Heavy Art can't move/ change formation; Nothing may be built;
 Remove building and road improve markers; MASS/MSDS del
 means 1/4; On-map airfield unusable; Reduce air sorties, sup/ammo
 del to Frt/Army
Zero Visibility -Foot and Horse MA -2 MP if deployed,
 full if in column; Motz units MA = 4 if deployed, MA halved if in column
Supply U-2 - Motz MA halved, Motz Art MA halved, Motz Sup normal
Supply U-3 - Motz MA/Motz Sup 1/2, no Motz Art MA, other Art MA 1/2
Supply U-4 - No MA for Motz/Motz Art/Sup unit, other MA halved
Tired -  Foot/Horse 1/2, Motz full; Exhausted - Foot/Horse & Motz 1/2