1.  Weather Determination Section.
2.  Mutual Air Allocation and Superiority Section.
3.  Mutual Army Supply Section (MASS):  AM
     Game Turns Only.
4.  Mutual Supply Determination Section (MSDS).
5.  First Player Turn:
     A.  Movement Phase.
     B.  Building and Demolitions Phase.
     C.  Counter Battery / Surprise Determination
           Phase.
     D.  Defensive Barrage Phase (Second Player).
     E.  Combat Phase.
6.  Second Player Turn:  A-E as above.
7.  Fatigue Reduction Section.
8.  Game Turn Indication Section.