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Bad Endings
(Medieval Skirmish Rules)
By Craig Cartmell
Sequence of Play
- Movement - players dice for precedence
- Firing
- Melee
- Results
Movement
When 12" or more from known enemy:
When within 12" of known enemy
Movement modifiers:
- -2" for each obstacle crossed, or for each move in difficult
terrain
- -1" if previously wounded
- +1" if pursuing
- +2" if charging or fleeing
Firing
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Weapon
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Rate of Fire
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Range
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Bow
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1 per round
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24"
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Crossbow
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1 per 2 rounds
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30"
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Angon
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1 per round
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6"
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Francisca
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1 per round
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8"
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Spear
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1 per round
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12"
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Sling
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1 per round
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20"
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- Firers of arrows, quarrels or slingshot will
run out of ammunition on any roll of 1 when firing.
-
- Melee
Combat category by troop type:
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Combat Category
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Saxon
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Viking
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Celt
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Norman
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B
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Ceorl
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Freeman
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Farmer
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Peasant
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F
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Great Fryd
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Bondi
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H
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Select Fryd
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Viking
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Warrior
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Soldier
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I
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Thegn
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Viking Captain
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Prince/Hero
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Foot Knight
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J
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Huscarle
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Berserker
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Gall Gael
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Mounted Knight
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The combat category gives the die roll required to cause a hit on
the chart below:
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A
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B
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C
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D
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E
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F
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G
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H
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I
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J
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K
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L
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M
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N
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6
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6
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5
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5
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4
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4
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3
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3
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2
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2
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Auto
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Auto
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Auto
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Auto
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Roll needed for an extra hit:
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6
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5
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4
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3
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The chance to hit is modified as follows:
Move one combat category to the left for EACH of the following
that apply:
-
Target is in chainmail
- Target is using shield against attacker
- Attacker is wounded
- Attacker is outnumbered at least 3:1
Move one combat category to the right for EACH of the following
that apply:
Each figure gets one attack per combat round, all combat is simultaneous.
Combat Results
Each time a figure is hit roll the result on 1D6+1D4:
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Die
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Result
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2
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Spectacular death (re-roll on table below)
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3
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Mortal wound, fall to knees, make noble speech, die
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4
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Mortal wound, stagger about, attack at -2, die on roll of
1
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5
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Leg wound, reduce movement by 2"
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6
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Arm wound, no firing possible, lose every other attack
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7
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A mere scratch, laugh in face of enemy
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8
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Spectacular defence (i.e. Salmon Leap), impresses enemy so
much they don't attack next round
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9
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Heroic act, gain one attack against all foes within 2",
or if not in combat catch and throw missile back at firer
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10
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Go beserk, become category J Combatants who are already
category J become category N
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Spectacular Death Table:
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Die Roll
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Melee Result
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Missile Result
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1
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Decapitated
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Hit through eye
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2
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Split from neck to groin
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Impaled to nearest object
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3
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Split from groin to breastbone
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Hit in throat
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4
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Eviscerated
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Thrown back by missile 3"
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5
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Pierced through heart
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Pierced through heart
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6
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Throat ripped out
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Hit through ears
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This article may be freely distributed as long as Wrexham &
District Wargamers are credited.
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