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Date: Mon, 14 Aug 1995 23:21:16 -0700
From: will@tallis.saic.com (Will Scarvie)
To: allen@sequence.stanford.edu, will@kafka.saic.com
Subject: Rencounter scenario

"The Death of Louis, Crown Prince of France"

A skirmish scenario set in Zululand, 1879

SETTING:
Louis Napoleon, Prince Royal of France, had come to serve as an
aide-de-camp to General Chelmsford in africa by way of a long chain of events.
His father, Napoleon III, and his family had come to England in exile from
France in 1870. Louis was admitted to the Royal Military Academy, Woolwich
(where officers of the Engineers and Artillery were trained) but was
inelligible for commission as an officer of the artillery due to his
background. Anxious to prove himself in combat, Louis asked to be allowed
to go to africa when reinforcement began to leave for Zululand in February,
1879.

General Chelmsford was understandably nervous about the responsibility
of having such a personage on his staff. He gave orders that Louis was
never to leave camp without an officer and an escort. Another member of
the staff, Lieutenant Carey, had been educated in France and quickly
befriended the Prince Royal. Before long the young Napoleon was assigned
to help Carey with his task as Deputy-Assistant-Quartermaster-General: the
surveying of the terrain in front of the advancing British army.

On one such mission, the pair were met by half of their escort, six
colonial mounted infantry. The other half of the escort, six troopers of
the Edendale troop, apparently reported to the wrong tent and were not
available. Reasoning that a proper escort could be formed by rounding up
six troopers from the scouts out in front of the army, the group set out
on their mission.

Carey, technically the superior officer of the group, was somewhat
overawed by the charisma and natural leadership of Napoleon, and soon
demured command of the patrol to the young Prince. When no scouts were
found to add to the escort, Louis decided to continue and Carey said nothing
to stop him.

The group rode out to the limit of their assigned reconnaissance and
stopped to sketch the terrain. Some distance off there was a small kraal
on the north bank of the Ityotosi river, and Louis suggested that they stop
there and gather fuel and water so that the men could prepare coffee for
themselves. The kraal was surrounded on three sides by close and dense
brush, but Carey gave in and the group settled in by the bank for lunch.
Lunch over, the patrol stood by there horses to mount. Louis was
about to order the mount when a volley of rifle shots rang out and a group
of thirty Zulus charged from the nearby underbrush. This scenario attempts
to recreate the situation at that moment. The outcome, hopefully, will be
somewhat different from what actually transpired.

MAP:


   +----------+----------+----------+----------+----------+----------+
   |^^        |          |          |          |          |          |
   |  ^^^^^^^ |     ^^^^^^^^^      ^^^^        |    ^^^^^^^^^^       |
   |^^       ^^^^^^^     |   ^^^^^^ |  ^^^^^^^^^^^^^      |   ^^^^^^^|
   |  ^^^^^^^ |     ^^^^^^^^^      ^^^^        |    ^^^^^^^^^^       |
   |         ^^^^^^^     |   ^^^^^^ |  ^^^^^^^^^^^^^      |   ^^^^^^^|
   +----------+----------+--------Donga--------+----------+----------+
   |vvv       |          vvvvvvvvvv |     vvvvvvvvvv      |          |
   |   vvv    |   vvvvvvv|         vvvvvvv     |    vvvvvvv      vvvv|
   |vvv   vvvvvvvv       vvvvvvvvvv |     vvvvvvvvvv      |vvvvvv    |
   |   vvv    |   vvvvvvv|         vvvvvvv     |    vvvvvvv      vvvv|
   |      vvvvvvvv       |          |          |          |vvvvvv    |
   +----------+----------+----------+----------+----------+----------+
   |          |          |          |          |          |          |
   |          |          |          |      ::::|          |          |    N
   |          |          |          |     :::: |          |          |    |
   |          |     :::::|          |      ::  |          |          | W--+--E
   |          |   :::::::::         |          |          |          |    |
   +----------+-----::::::::--------+----------+----------+----------+    S
   |:         |         :::         |          |          |          |
   |::        |          |          |          |          |          |
   |::        |          |          |          |          |       :::|
   |:::::     |          |          |          |          |     :::::|
   |::::::::::|          |          |          |          | :::::::::|
   +::::::::::+::--------+----------+----------+--------::+::::::::::+
   |:::::::::::::::      |          |          |      :::::::::::::::|
   |:::::::::::::::::    |          |          |    :::::::::::::::::|
   |::::::::::::::::::   |          |          |   ::::::::::::::::::|
   |:::::::::::::::::::  |          |          |  :::::::::::::   :::|
   |::::   ::::::::::::  |          |          | :::::::::::::: F :::|
   +:::: B :::+::::::::--+----------+----------+::::::::::+::::   :::+
   |::::   ::::::::::::  |          |          | ::::::::::::::::::::|
   |:::::::::::::::::::  |          |          | ::::::::::::::::::::|
   |:::::::::::::::::::: |          |          | ::::::::::::::::::::|
   |:::::::::::::::::::: |        A |          | ::::::::::::::::::::|
   |:::::::::::::::::::: |          |          | ::::::::::::::::::::|
   +::::::::::+::::::::--+----------+----------+-:::::::::+::::::::::+
   |:::::::::::::::::::  |          |          | ::::::::::::::::::::|
   |:::::::::::::::::::  |  XXXX    |   XXXX   |  :::::::::::::::::::|
   |:::::::   :::::::::  |  XXXX    |   XXXX   |  :::::::::::::::::::|
   |::::::: C ::::::::   |          |          |  :::::::   :::::::::|
   |:::::::   ::::::::   XXXX  The Kraal  XXXX |  ::::::: E :::::::::|
   +::::::::::+:::::::---XXXX-------+-----XXXX-+-::::::::   :::::::::+
   |::::::::::::::::::   |          |          |:::::::::::::::::::::|
   |:::::::::::::::::::: |     XXXX |  XXXX    ::::::::::::::::::::::|
   |:::::::::::::::::   ::     XXXX |  XXXX    ::::::::::::::::::::::|
   |::::::::::::::::: D :::::::     |        ::::::::::::::::::::::::|
   |:::::::::::::::::   :::::::::::::::::::::::::::::::::::::::::::::|
   +::::::::::+::::::::::+::::::::::+::::::::::+::::::::::+::::::::::+
   |      ::::|::::::::  |          |          |    :::::::::::::::::|
   |~~~~~     |         ~~~~~~~~~~~~~~~~~~~~~~~~~~~       |          |
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   |~~~~~~~~~~~~~~~~~~~~~~~~ Ityotosi River ~~~~~~~~~~~~~~~~~~~~~~~~~|
   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
   +----------+----------+----------+----------+----------+----------+


Each square in the map above represents 6" x 6" of table space.


NOTES ON THE TERRAIN:

The Ityotosi River: The river is wide and fairly deep here. No crossing
is possible here, even on horseback, without severe risk. For game purposes,
this terrain is not passable.

The Donga: The donga is a gully cut by the flow of water over many years.
The bottom is now dry. The sides, while steep, are not impassible. Figures
on foot and mounted may move up or down the sides of the donga at half
rate. The bottom of the donga is flat and movement is at normal rate there.

Brush: The areas marked with ":" characters are covered with patches of
mealies, brush, scattered stones and the occasional tree. Figures move at
normal rate through this area, and gain soft cover if kneeling or prone in
the brush. If playing by marking an area as brush, prone figures in the
brush may not draw line of sight, or been seen, through more than four inches
of brush. If the brush is represented by small clumps of model brush, line
of sight should be determined using actual line of sight.

The Kraal: The five buildings of the Krall are sturdy mud huts with few
windows.

Open ground: All unmarked areas of ground, including the donga, should be
sparsely populated with boulders, small clumps of brush and occasionally small
trees to offer some cover. The areas should, however, be mostly open ground.
Any figures behind rocks or trees, of course, should be allowed hard cover.

BRITISH VICTORY CONDITIONS:
Escape off the North side of the table, taking as few casualties as
possible. If five or more British figures (including the guide), or
the Prince Royal, are killed or left behind, the game is lost.

BRITISH SETUP:
The British forces set up at point A on the map, next to their horses,
with the exception of Carey, who is already mounted. Being caught by
surprise, all pistols are holstered, and all carbines are slung.

BRITISH FORCES:

Louis Napoleon, Prince Imperial of France
Experience: Veteran (5)
Firing Skill: Pistol (6)
Melee Skill: Sword (9), Assegai (7)
Equipment: Large SA Revolver (loaded), 12 reloads, Sword

Lieutenant J.B. Carey, 98th Regiment, D.A.Q.M.G.
Experience: Average (4)
Firing Skill: Pistol (8)
Melee Skill: Sword (9), Assegai (7)
Equipment: Large SA Revolver (loaded), 12 reloads, Sword

Escort, of the Natal Horse:
Sergeant Willis
Experience: Veteran (5)
Firing Skill: Carbine (8)
Melee Skill: Fixed Bayonet (9), Assegai (7)
Equipment: Breechloading Carbine (loaded), 20 reloads, Socket Bayonet
Corporal Grubb
Experience: Veteran (5)
Firing Skill: Carbine (8)
Melee Skill: Fixed Bayonet (8), Assegai (6)
Equipment: Breechloading Carbine (loaded), 20 reloads, Socket Bayonet
Trooper Abel
Experience: Veteran (5)
Firing Skill: Carbine (7)
Melee Skill: Fixed Bayonet (7), Assegai (5)
Equipment: Breechloading Carbine (loaded), 12 reloads, Socket Bayonet
Trooper Cochrane
Experience: Average (4)
Firing Skill: Carbine (8), Pistol (7)
Melee Skill: Fixed Bayonet (9), Assegai (7)
Equipment: Breechloading Carbine (loaded), 15 reloads,
Large SA Revolver (loaded), 12 reloads, Socket Bayonet
Trooper Rogers
Experience: Average (4)
Firing Skill: Carbine (7)
Melee Skill: Fixed Bayonet (7), Assegai (5)
Equipment: Breechloading Carbine (loaded), 20 reloads, Socket Bayonet
Trooper Le Tocq
Experience: Veteran (5)
Firing Skill: Carbine (9)
Melee Skill: Fixed Bayonet (7), Assegai (5)
Equipment: Breechloading Carbine (loaded), 15 reloads, Socket Bayonet

Zulu guide
Experience: Average (4)
Firing Skill: Carbine (4)
Melee Skill: Assegai (8)
Equipment: Assegai (Sword), Large Shield

For this scenario, each British figure acts as an independent unit.

ZULU VICTORY CONDITIONS:
Kill as many of the British invaders as possible. If the Zulus kill
at least 5 of the British figures (including the guide), they have won.

ZULU SETUP:
The Zulu units set up at the positions indicated with each unit's
description.

ZULU FORCES:

Group 1: (Set up at position B)
Leader
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 1
Veteran (5), Firing Skill: Gun (5), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Cap and Ball Rifle, 6 reloads, Large Shield
Zulu Soldier 2
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Knbker. (9)
Knobkerrie (Club), Large Shield
Zulu Soldier 3
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 4
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Knbker. (9)
Knobkerrie (Club), Large Shield
Zulu Soldier 5
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield

Group 2: (Set up at position C)
Leader
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 1
Veteran (5), Firing Skill: Gun (5), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Breechloader Rifle, 8 reloads, Large Shield
Zulu Soldier 2
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 3
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 4
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Knbker. (9)
Knobkerrie (Club), Large Shield
Zulu Soldier 5
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield

Group 3: (Set up at position D)
Leader
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 1
Veteran (5), Firing Skill: Gun (5), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Cap and Ball Rifle, 8 reloads, Large Shield
Zulu Soldier 2
Veteran (5), Firing Skill: Gun (5), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Breechloader Rifle, 12 reloads, Large Shield
Zulu Soldier 3
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Knbker. (9)
Knobkerrie (Club), Large Shield
Zulu Soldier 4
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 5
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield

Group 4: (Set up at position E)
Leader
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 1
Veteran (5), Firing Skill: Gun (5), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Breechloader Rifle, 6 reloads, Large Shield
Zulu Soldier 2
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 3
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Knbker. (9)
Knobkerrie (Club), Large Shield
Zulu Soldier 4
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Knbker. (9)
Knobkerrie (Club), Large Shield
Zulu Soldier 5
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield

Group 5: (Set up at position F)
Leader
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 1
Veteran (5), Firing Skill: Gun (5), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Breechloader Rifle, 10 reloads, Large Shield
Zulu Soldier 2
Veteran (5), Firing Skill: Gun (5), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Breechloader Rifle, 7 reloads, Large Shield
Zulu Soldier 3
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Knbker. (9)
Knobkerrie (Club), Large Shield
Zulu Soldier 4
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Assegai (9)
Assegai (Sword), Large Shield
Zulu Soldier 5
Veteran (5), Firing Skill: Gun (4), Assegai (6), Melee Skill: Knbker. (9)
Knobkerrie (Club), Large Shield

SPECIAL RULES:

The Zulu units each get one free activation before the normal start of
play. The Zulu player may use these activations in any order he chooses.

The sudden appearance of the Zulus and the gunfire spooked the horses.
On the first activation of any of the British figures, the respective
horse will attempt to bolt on a roll of 6 on 1D6. If this occurs, the
figure holding the horse must roll LESS THAN his experience level on 1D6
in order to keep hold of the horse. If Carey's horse bolts, and he fails
to control the horse, he is thrown from the horse AND the horse bolts.
Any horse which bolts will gallop at full speed for the North edge. In any
case, the horses will be difficult to mount. For each attempted mount, the
figure must roll LESS THAN his experience level on 1d6 in order to mount.
Mounting a horse taken 1 action whether successful or not.

AFTERMATH:

Terrified by the noise, Rogers' mount bolted, and he got off only one
shot before being stabbed by an assegai. Carey, already mounted, followed
by Willis, Grubb and Cochrane, galloped straight for the donga. Abel managed
to mount, but was shot in the back and fell. Le Tocq dropped his carbine,
dismounted to retrieve it, and remounted. As he fled he saw Louis running
alongside his own horse, trying to get into the saddle. Gripping his saddle
by the holster and running with the animal, the leather tore and he fell. As
the horse ran, it's hooves smashed his right hand. Seven Zulus approached
and Louis, his sword missing, drew his revolver left-handed and ran to a low
mound. He was struck in the thigh by a thrown assegai, which he pulled out.
Assegai clutched in his injured hand, he charged the Zulu, firing his pistol
twice. He missed, and a second thrown assegai stopped his charge. The Zulus
advanced and were seen stabbing over and over again.
When his body was recovered, Louis was found to have seventeen stab wounds,
all in front.
Lieutenant Carey was court-martialed for Misbehaviour Before the Enemy,
but was eventually cleared of the charges.

NOTES ON UNIFORMS:
Louis Napoleon wore the uniform of the Royal Artillery: blue patrol
jacket, blue serge trousers with a single red stripe tucked into black
gaiters, and the foreign service helmet.
Staff officers, too, favored the blue patrol jacket and so Lieutenant
Carey was probably dressed in similar fashion.
The notes in my reference work are unclear as to the uniforms of the
Natal Horse. The troop was formed from the colonial officers and NCOs of
the disbanded 3rd Natal Native Contingent, but whether they maintained the
same uniforms from their prior service or not is unclear. I would suggest
using the uniforms of the Colonial Mounted Infantry: foreign service helmet,
scarlet serge frock coat, blue trousers with a single red stripe, and an
ammunition bandolier in place of the infantry's belt pouches.

SOURCE:
"The Zulu War: A Pictorial History", Michael Barthorp. Blandford Press, Ltd.
1984, London. ISBN 0-7137-1469-7.

Picture source: The Illustrated Lond News, 1879


This page created and maintained by Ed Allen , allen@sequence.stanford.edu.

Last updated 8/23/95 4:16 PM