Rencounter Quick Reference Sheet v0.52B, Renc v0.97 Print at 75% size. Ed Allen, allen@sequence.stanford.edu

Combat
Roll less than or equal to modified skill on a D12 to hit. Natural 12 always misses. If modified skill roll needed to hit is between -4 and 0, a roll of 1 will allow a second roll on the Impossible Shots table to confirm a hit.
Fire Combat To Hit Modifiers to Shooter's Skill

Range Modifiers
Too Close* -2  0" or 2"
Short 0
Medium -2
Long -4
Extreme -6

Target Size
Size Modifier
Horse +1
Standing 0
Kneeling -1
Prone -2
Kneeling and Prone mods lost below 2" range.
Target Movement
3" or less 0
3.1 to 6" -1
6.1 to 12" -2
12.1 to 18" -3
Aim Time Mod
0 -2
1/2 0
1 2
2+ 3
Braced aimed shot +1
Cover
-1 Partially obscuring cover (approx 1/2)
-1 Slightly protected by solid cover (approx 1/4)
-2 Mostly obscured by leafy cover (3/4 to barely visible)
-2 Protected by partial solid cover (approx 1/2)
-3 Mostly protected by solid cover (approx 3/4)
-4 Just able to see and fire a gun from solid cover
-5 Near total protection - shooting through a loophole

Appearing Targets

Target first seen by shooter during target's preceding unit activation. -1

Target first seen by shooter during current unit activation. -2

Armor and shields

Bows and thrown subtract target armor and -1 for small shield, -2 for large shield. Note shield sticking rule if shield makes the difference versus javelins, etc.

Shotguns & other low velocity smoothebores -1 for armor 3 or 4

"Impossible Shots"
Roll Needed Confirming Roll
0 9
-1 7
-2 5
-3 3
-4 1
-5 ---

Shooter's wound level
-wound points

Moving Shooter
Moving shooter can't aim, so take -2 for 0 aim time snap shot.
If moving more than 3" walk pace, mod ifier is -4 instead.

Fixed Bayonet -1

Damage
1-2 Struck dead
3-4 Crippling -3
5-7 Serious wound -2
8-12 Minor wound -1
13+ Just a scratch

Damage Modifiers

Fire
Attacker's Weapon Mod
+1 Extreme Range
Bows & thrown weapons are +1 if Target Armor 3 or 4
Melee
Attacker's Weapon Mod
+1 if Target Armor 3 or 4 +2 if Attacker hits by 3

Melee Combat To Hit Modifiers to Attacker's Roll Parries too?
+1 Above opponent (includes cavalry vs foot) N
+1 Charging at 4"+ with a thrusting weapon Y
+1 Mounted charge at 7-18" speed (cumulative with above) Y
-Wounds Wounded Y
-1 Attacker's rank behind first (cumulative each rank) N
-2 Target 1/2 protected by cover N
-4 Target 3/4 protected by cover N
-0 to 4 Target armor rating N
-1 vs small or medium shield or two weapons Y
-2 vs large shield Y
+1 Each attacker vs same target over 1 in same activation N
-1 Each attacker to be parried over 1 this activation Only Parry
-2* Attacked from behind (*also no shield defense allowed) Only Parry
+2 Parrying from a well ordered, close formation Only Parry
-2 Unfamiliar weapon type Y
-2 Drawing weapon or switching from hand to hand same turn as attack Y
-? Bad footing, difficulty seeing, other as per scenario or referee ?
-VAR Agressive combat (apply to both own and opponent's rolls Y