|
Fire Combat To Hit Modifiers to Shooter's Skill |
|
Range Modifiers |
|
Too Close* |
-2 |
0" or 2" |
|
Short |
0 |
|
|
Medium |
-2 |
|
|
Long |
-4 |
|
|
Extreme |
-6 |
|
|
|
Target Size |
|
Size |
Modifier |
|
Horse |
+1 |
|
Standing |
0 |
|
Kneeling |
-1 |
|
Prone |
-2 |
Kneeling and Prone mods lost below 2" range. |
|
Target Movement |
|
3" or less |
0 |
|
3.1 to 6" |
-1 |
|
6.1 to 12" |
-2 |
|
12.1 to 18" |
-3 |
|
|
Aim Time |
Mod |
|
0 |
-2 |
|
1/2 |
0 |
|
1 |
2 |
|
2+ |
3 |
Braced aimed shot +1
|
|
Cover |
|
-1 |
Partially obscuring cover (approx 1/2) |
|
-1 |
Slightly protected by solid cover (approx 1/4) |
|
-2 |
Mostly obscured by leafy cover (3/4 to barely visible) |
|
-2 |
Protected by partial solid cover (approx 1/2) |
|
-3 |
Mostly protected by solid cover (approx 3/4) |
|
-4 |
Just able to see and fire a gun from solid cover |
|
-5 |
Near total protection - shooting through a loophole |
|
|
Appearing Targets
Target first seen by shooter during target's preceding unit activation.
-1
Target first seen by shooter during current unit activation. -2 |
|
Armor and shields
Bows and thrown subtract target armor and -1 for small shield, -2 for
large shield. Note shield sticking rule if shield makes the difference
versus javelins, etc.
Shotguns & other low velocity smoothebores -1 for armor 3 or 4 |
|
"Impossible Shots" |
|
Roll Needed |
Confirming Roll |
|
0 |
9 |
|
-1 |
7 |
|
-2 |
5 |
|
-3 |
3 |
|
-4 |
1 |
|
-5 |
--- |
|
|
Shooter's wound level -wound points
Moving Shooter Moving shooter can't aim, so take
-2 for 0 aim time snap shot.
If moving more than 3" walk pace, mod ifier is -4 instead.
Fixed Bayonet -1
|
|
|
Damage |
|
1-2 |
Struck dead |
|
3-4 |
Crippling -3 |
|
5-7 |
Serious wound -2 |
|
8-12 |
Minor wound -1 |
|
13+ |
Just a scratch |
|
|
Damage Modifiers
Fire
Attacker's Weapon Mod
+1 Extreme Range
Bows & thrown weapons are +1 if Target Armor 3 or 4 Melee
Attacker's Weapon Mod
+1 if Target Armor 3 or 4 +2 if Attacker hits by 3
|
|
|
Melee Combat To Hit Modifiers to Attacker's Roll |
Parries too? |
|
+1 |
Above opponent (includes cavalry vs foot) |
N |
|
+1 |
Charging at 4"+ with a thrusting weapon |
Y |
|
+1 |
Mounted charge at 7-18" speed (cumulative with above) |
Y |
|
-Wounds |
Wounded |
Y |
|
-1 |
Attacker's rank behind first (cumulative each rank) |
N |
|
-2 |
Target 1/2 protected by cover |
N |
|
-4 |
Target 3/4 protected by cover |
N |
|
-0 to 4 |
Target armor rating |
N |
|
-1 |
vs small or medium shield or two weapons |
Y |
|
-2 |
vs large shield |
Y |
|
+1 |
Each attacker vs same target over 1 in same activation |
N |
|
-1 |
Each attacker to be parried over 1 this activation |
Only Parry |
|
-2* |
Attacked from behind (*also no shield defense allowed) |
Only Parry |
|
+2 |
Parrying from a well ordered, close formation |
Only Parry |
|
-2 |
Unfamiliar weapon type |
Y |
|
-2 |
Drawing weapon or switching from hand to hand same turn as attack |
Y |
|
-? |
Bad footing, difficulty seeing, other as per scenario or referee |
? |
|
-VAR |
Agressive combat (apply to both own and opponent's rolls |
Y |
|
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