Last
modified - 3rd Sept. '99
Author
- Mark Standing
Scale
1 figure = 1 man
1 pace = 1 inch (25m) or 1cm (15mm)
Visibility
Line of sight.
Dense woods/undergrowth
Elite, Veteran, Average, Novice
Turn sequence of actions
1.
Roll for initiative
2.
Movement
3.
Firing
4. Melee
1 - Initiative
Each side rolls a D6, highest chooses to go first or second.
Figures are moved, fired and melee'd alternately within the sequence.
Measured
in paces
| On foot |
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Difficult Terrain | On Horseback | Open Ground | Difficult Terrain |
| Walk |
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Walk |
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| Run |
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Trot |
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| Charge |
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Canter |
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| Crawl/limp |
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Gallop |
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Moving away from melee
If a figure's melee opponent(s) is unable to attack him during a turn then that figure may be moved away.
Or, if another figure was attacking opponent during previous turn & itself is not being moved away.
3
- Firing
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| Javelin, Light throwing spear |
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| Spear |
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| Throwing axe, hammer, dagger, knife |
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| Bow |
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Basic
chance to hit percentage table.
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| Standing |
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| Walking or making an action |
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| Running or trotting |
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| Kneeling, charging or cantering |
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| Galloping |
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| Lying, in soft cover |
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| In hard cover |
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Modifications to the BCH: -
Each
hit on firer -10% Veteran firing +20%
Running/
cantering/ galloping -20% Walk/ trot -10%
Target
in soft cover -10% Target has shield -10%
Firing while moving -
Can only throw in 22.5 degree arc either side of forward direction.
Can only fire in 45 degree arc to right of forward direction.
Roll percentage dice & D10 (% score must be equal to or less than calculated %). If it is, then use D10 to read off wound results table.
Wound results table:-
1
= Dead
2,
3 or 4 = two hits, stunned for next own turn, ie cannot attack or move
away,
1/2
movement rates & no charging.
5,
6 or 7 = one hit
8,
9 or 10 = glancing blow - no effect
NB
- If hit whilst stunned then automatically dead
4 - Melee
Figures
must be in base contact. Hits are effective immediately.
Cannot
change weapon during a melee.
Weapons
table
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Unarmed |
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Anything other than 10/11 |
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Club/hammer |
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Lance/spear |
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Knife/dagger |
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sabre/sword |
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Crude pole weapons | ||
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Short axe/hatchet/tomahawk | ||
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Short sword/bayonet/scimitar/cutlass | ||
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Fixed bayonet/spear/javelin/long war axe | ||
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Sword | ||
Basic
Hit Chance table
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| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |||
| O | 1 | 50 | 40 | 40 | 30 | 30 | 20 | 20 | 10 | 20 | 10 | 0 | 1 |
| W | 2 | 60 | 50 | 40 | 40 | 30 | 20 | 20 | 20 | 20 | 10 | 0 | 2 |
| N | 3 | 60 | 60 | 50 | 40 | 30 | 30 | 20 | 20 | 30 | 20 | 10 | 3 |
| 4 | 70 | 70 | 60 | 50 | 40 | 40 | 30 | 20 | 30 | 20 | 10 | 4 | |
| W | 5 | 70 | 70 | 70 | 60 | 50 | 40 | 30 | 30 | 40 | 30 | 20 | 5 |
| E | 6 | 80 | 80 | 70 | 60 | 60 | 50 | 40 | 30 | 40 | 30 | 20 | 6 |
| A | 7 | 80 | 80 | 80 | 70 | 70 | 60 | 50 | 40 | 40 | 30 | 20 | 7 |
| P | 8 | 90 | 80 | 80 | 80 | 70 | 70 | 60 | 50 | 50 | 40 | 30 | 8 |
| O | 9 | 80 | 80 | 70 | 70 | 70 | 60 | 60 | 50 | 50 | 30 | 20 | 9 |
| N | 10 | 90 | 80 | 80 | 80 | 70 | 70 | 70 | 60 | 70 | 50 | 60 | 10 |
| 11 | 99 | 90 | 90 | 80 | 80 | 80 | 80 | 70 | 70 | 40 | 50 | 11 | |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |||
BHC Modifiers:-
Wound results table:-
1 =
Dead
2,
3 or 4 = two hits, stunned for next own turn, ie cannot attack or move
away,
1/2
movement rates & no charging.
5,
6 or 7 = one hit
8,
9 or 10 = glancing blow - no effect
NB - If hit whilst stunned then automatically dead