Jumpin is a game in which each player attempts to get his twelve pawns to the opposite side of the board before his opponent can do the same, by jumping over his own or his opponents pieces.

Setup:

Each player sets up his twelve pawns on one end of the board, players determine who moves first by flipping a coin.

In a two man game, players alternate moves.  In a four-man game two players form a team and alternate taking turns for their team with the other team, without communicating strategy to one another.

Match Play:  Each player, in turn, tries to move on of his pawns as far as possible by "leap frogging" across and down, either back or forth over single pawns and solid rows of pawns, all in one move (as long as there is an empty hole to receive his pawn.)  He cannot move merely to the next hole, he cannot jump over a hole, nor can he move diagonally.  Winner is the first player to get all of his pawns to the opposite side.

Medal Play:  Medal play is an extension of match play.  When one player has succeeded in getting all of his pawns to the other side, the second player continues to place all of his pawns, counting and recording the number of moves it takes him to succeed.  After four games, instead of counting the number of games won, the winner is the player with the lowest score.

Game by Minnesota Mining and Manufacturing Company (3M) 1964

Gameset by Bill Newton
